
Young people are placing a higher premium on leisure time, and a much lower one on buying status items. The low cost of digital media, as well as the high-quality content therein, also promotes non-work activities like playing video games or flying around the Internet. More importantly, and according to a few pundits from the crypto space, this is also…Read More. The post by Liam J Kelly appeared first on BTCManager, Bitcoin, Blockchain & Cryptocurrency News
Source: BTCManager.com
Original Post: Mapping the Virtual Economy: Bitcoin and Gaming